alphabet_zoo_ipad_01
Count Bugs
identify the state
Factor Samurai
word_pile_classic_literature_ipad_01

Alphabet Zoo

Alphabet Zoo is the chart-topping educational game that teaches toddlers their letter sounds with simplicity, effectiveness, and, yes, a good dose of silliness. Some highlights: Alphabet Zoo was downloaded 58,000 times its first month of release. Within hours of its initial release to the App Store, it became the top educational app in several countries, […]

Count Bugs

Featured in iTunes -New & Noteworthy, Count Bugs is a young toddler’s dream come true. Save yourself a trip to the Bug Store! Learn how to count! Avoid the mess of real bugs! Become mesmerized by all the crawlings and jumpings! Dance to the ambient sounds! And the list goes on and on. The bugs come […]

Name That State

Test your knowledge of the 50 states with this fun geography trivia game. This educational game presents you with an image of one of the states, and allows you to get a hint or answer the question directly. Once you complete all 50 states, you are given options to share your results via email, Twitter, […]

Factor Samurai

Factor Samurai is a new spin on the classic slice-and-dice mechanic. Now, instead of slicing fruit, you’re slicing numbers. Composite numbers can be sliced down to their prime factors, but don’t slice a prime or you’ll break your sword! Factor samurai is a great way to learn times tables. You play as the samurai whose […]

Word Pile

Word Pile is a collection of well-crafted Wordles representing over fifty works of classic literature. Scroll through the Wordles cover-flow style, and see if you can guess which book each image represents!

From the Blog

Jan
26
Posted by brainofsteel on January 26th, 2012 at 11:14 pm

I just bought an iPad app called Multiponk. First, an observation: The gameplay hardly changes at all. Once you’ve played it for a minute, you pretty much have played it for an hour. But in spite of this it’s pretty fun, and it’s getting downloaded a ton. A couple of potential factors and just some […]

Oct
24
Posted by brainofsteel on October 24th, 2011 at 11:07 am

A good friend of mine, @JNWhiting, who follows the Ed Tech space pretty closely just emailed me a link to last night’s 60 Minutes, which was all about how iPads are changing the way kids with autism are able to learn and communicate. Featured prominently, at about minute 6 and again at about minute 12:15, […]

Oct
12
Posted by admin on October 12th, 2011 at 8:36 pm

Jake Gundersen, one of our programmers, contributed to a new book that came out today.  iOS5 by Tutorials.  It’s the latest project from the popular game development blog, raywenderlich.com.  

Oct
03
Posted by admin on October 3rd, 2011 at 9:08 pm

We use Corona here at Third Rail Games.  It makes our lives easier.  One way it makes things easier is the community.  The Corona community provides code, feedback, and forums.  If you spend some time with all the resources that are available you can quickly become a proficient game developer. We first started looking at […]

Sep
28
Posted by admin on September 28th, 2011 at 9:04 pm

Yesterday was a great day at TRG.  Our latest release, Factor Samurai is currently in the top 30 of the iTunes charts, both on the iPhone and iPad platform in the education category.  We’re glad that so many have had a chance to check out our game.  We’ve put together a quick video for those […]

Jul
24
Posted by brainofsteel on July 24th, 2011 at 1:47 am

I love using Corona SDK. It’s fast and simple, and it’s easy to learn. Within a couple hours of opening it up for the first time, I had coded a basic educational game from scratch with no prior knowledge of the Corona libraries or of the Lua language. And so I dedicate this quick post […]

Jul
23
Posted by brainofsteel on July 23rd, 2011 at 7:31 pm

I’ve always thought that any decent idea almost always ends in world domination. But sometimes when I’m in the middle of building a game I start to wonder whether the exact opposite isn’t actually true. Great beauty and innovation can arise from the constraints under which creative work takes place. What’s difficult about this is […]