Here’s a proof of concept for Greater Gator, a game that could measure basic mastery of ‘greater than’ and ‘less than’.
From the Blog
I just bought an iPad app called Multiponk. First, an observation: The gameplay hardly changes at all. Once you’ve played it for a minute, you pretty much have played it for an hour. But in spite of this it’s pretty fun, and it’s getting downloaded a ton. A couple of potential factors and just some [...]
A good friend of mine, @JNWhiting, who follows the Ed Tech space pretty closely just emailed me a link to last night’s 60 Minutes, which was all about how iPads are changing the way kids with autism are able to learn and communicate. Featured prominently, at about minute 6 and again at about minute 12:15, [...]
Jake Gundersen, one of our programmers, contributed to a new book that came out today. iOS5 by Tutorials. It’s the latest project from the popular game development blog, raywenderlich.com.
We use Corona here at Third Rail Games. It makes our lives easier. One way it makes things easier is the community. The Corona community provides code, feedback, and forums. If you spend some time with all the resources that are available you can quickly become a proficient game developer. We first started looking at [...]
Yesterday was a great day at TRG. Our latest release, Factor Samurai is currently in the top 30 of the iTunes charts, both on the iPhone and iPad platform in the education category. We’re glad that so many have had a chance to check out our game. We’ve put together a quick video for those [...]
I love using Corona SDK. It’s fast and simple, and it’s easy to learn. Within a couple hours of opening it up for the first time, I had coded a basic educational game from scratch with no prior knowledge of the Corona libraries or of the Lua language. And so I dedicate this quick post [...]
I’ve always thought that any decent idea almost always ends in world domination. But sometimes when I’m in the middle of building a game I start to wonder whether the exact opposite isn’t actually true. Great beauty and innovation can arise from the constraints under which creative work takes place. What’s difficult about this is [...]
